Every prefix and suffix a Path of Exile 2 base can roll — explicit, essence, desecrated, and corrupted modifiers with their tiers and requirements.
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Showing every modifier. Choose a base to see only what it can roll.
Explicit Prefixes
194 mods
20 of 194
Explicit Suffixes
219 mods
20 of 219
Essence Prefixes
43 mods
T1
Abyssal
Bears the Mark of the Abyssal Lord
Applies to: Amulet · Belt · Body Armour · Boots · Bow · Buckler · Crossbow · Dagger · Flail · Focus · Gloves · Helmet · One Hand Axe · One Hand Mace · One Hand Sword · Quiver · Ring · Sceptre · Shield · Spear · Staff · Talisman · Two Hand Axe · Two Hand Mace · Two Hand Sword · Wand · Warstaff
Lvl 1
T1
Essence's
Allocates #
Applies to: Body Armour
Lvl 1
T1
Breachlord's
+#% to Maximum Quality
Applies to: Amulet · Ring
Lvl 1
T1
Verisium
+# to maximum Runic Ward
Applies to: Ring
Lvl 13
T1
Verisium
#% increased maximum Runic Ward
Applies to: Amulet
Lvl 13
T1
Verisium
#% increased Runic Ward Regeneration Rate
Applies to: Belt
Lvl 13
20 of 43
Essence Suffixes
67 mods
T1
of the Abyss
Bears the Mark of the Abyssal Lord
Applies to: Amulet · Belt · Body Armour · Boots · Bow · Buckler · Crossbow · Dagger · Flail · Focus · Gloves · Helmet · One Hand Axe · One Hand Mace · One Hand Sword · Quiver · Ring · Sceptre · Shield · Spear · Staff · Talisman · Two Hand Axe · Two Hand Mace · Two Hand Sword · Wand · Warstaff
Lvl 1
T1
of the Essence
On Corruption, Item gains two Enchantments
Applies to: Belt
Lvl 1
T1
of the Taskmaster
+# to Level of all Minion Skills
Applies to: Amulet · Helmet
Lvl 5
T1
of the Stars
Recover # Runic Ward when you Block
Applies to: Buckler · Shield
Lvl 13
T1
of the Stars
#% increased Attack Speed while missing Runic Ward
Applies to: Gloves
Lvl 25
T1
of the Stars
+# to maximum Runic Ward
Applies to: Bow · Crossbow · Dagger · Flail · One Hand Axe · One Hand Mace · One Hand Sword · Sceptre · Spear · Staff · Talisman · Two Hand Axe · Two Hand Mace · Two Hand Sword · Wand · Warstaff
Lvl 25
T1
of the Stars
#% increased Presence Area of Effect
Applies to: Body Armour
Lvl 25
20 of 67
Desecrated Prefixes
78 mods
T1
Uul-Netol's
Inflict Anaemia on Hit\nAnaemia allows +# Corrupted Blood debuffs to be inflicted on enemies
Lvl 1
T1
Unshackling
#% increased effect of Archon Buffs on you
Lvl 1
T1
Tul's
Gain #% of Physical Damage as Extra Cold Damage
Lvl 1
T1
Glacial
#% increased Cold Damage if you've collected a Cold Infusion in the last # seconds
Lvl 1
T1
Burdensome
#% of Damage is taken from Mana before Life
Lvl 1
T1
Underling's
#% of Damage from Hits is taken from your Spectres' Life before you
Lvl 1
T1
Erupting
#% increased Fire Damage if you've collected a Fire Infusion in the last # seconds
Lvl 1
T1
Energising
#% increased Lightning Damage if you've collected a Lightning Infusion in the last # seconds
Lvl 1
T1
Scratching
Minions Break Armour equal to #% of Physical damage dealt
Lvl 1
T1
Instructor's
#% increased Minion Damage per different Command Skill used in the past # seconds
Lvl 1
T1
Contaminating
Minions have #% increased Magnitude of Damaging Ailments
Lvl 1
T1
Monstrous
Your Minions are Gigantic if they have Revived Recently
Lvl 1
T1
Soul Stealer's
Spells Gain #% of Damage as extra Chaos Damage
Lvl 1
T1
Tempest Rider's
Gain #% of Damage as Extra Cold Damage with Spells
Lvl 1
T1
Fire Breather's
Gain #% of Damage as Extra Fire Damage with Spells
Lvl 1
T1
Storm Chaser's
Gain #% of Damage as Extra Lightning Damage with Spells
Lvl 1
T1
Ulaman's
+# to maximum number of Summoned Ballista Totems
Applies to: Crossbow
Lvl 65
T1
Ulaman's
Melee Attack Skills have +# to maximum number of Summoned Totems
Applies to: One Hand Mace · Talisman · Two Hand Mace
Lvl 65
T1
Ulaman's
Spell Skills have +# to maximum number of Summoned Totems
Applies to: Focus
Lvl 65
20 of 78
Desecrated Suffixes
126 mods
T1
of Esh
Sealed Skills have +# to maximum Seals
Lvl 1
T1
of Unending
#% to gain Archon of Undeath when you create an Offering
Lvl 1
T1
of Reverberation
Skills have #% chance to not remove Elemental Infusions but still count as consuming them if you've lost an Archon Buff in the past # seconds
Lvl 1
T1
of Xoph
+#% to Fire Spell Critical Hit Chance
Lvl 1
T1
of Vastness
Invocated skills have #% increased Maximum Energy
Lvl 1
T1
of Amplification
+# to maximum number of Elemental Infusions
Lvl 1
T1
of Scattering
Minions have +#% Surpassing chance to fire an additional Projectile
Lvl 1
T1
of Punctuality
Minions have #% increased Skill Speed with Command Skills
Lvl 1
T1
of Binding
#% increased Minion Duration
Lvl 1
T1
of the Cabal
#% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
Lvl 1
T1
of Ravaging
Minions' Strikes have Melee Splash
Lvl 1
T1
of Coherence
#% increased Reservation Efficiency of Minion Skills
Lvl 1
T1
of Expectation
Sealed Skills have #% increased Seal gain frequency
Lvl 1
T1
of Imbuing
#% increased Magnitude of Elemental Ailments you inflict with Spells
Lvl 1
T1
of Lancing
#% increased Magnitude of Impales inflicted with Spells
Lvl 1
T1
of Multitudes
Temporary Minion Skills have +# to Limit of Minions summoned
Lvl 1
T1
of Amanamu
+#% to Block chance
Applies to: Staff
Lvl 65
20 of 126
Corrupted
97 mods
T1
AdditionalAmmo
Loads an additional bolt
Applies to: Crossbow
Lvl 1
T1
AdditionalArrows
Bow Attacks fire an additional Arrow
Applies to: Bow
Lvl 1
T1
AllDamage
#% increased Damage
Applies to: Quiver · Ring
Lvl 1
T1
AlliesInPresenceAllDamage
Allies in your Presence deal #% increased Damage
Applies to: Sceptre
Lvl 1
T1
AlliesInPresenceCriticalStrikeMultiplier
Allies in your Presence have #% increased Critical Damage Bonus
Applies to: Sceptre
Lvl 1
T1
AlliesInPresenceIncreasedAttackSpeed
Allies in your Presence have #% increased Attack Speed
Applies to: Sceptre
Lvl 1
T1
AlliesInPresenceIncreasedCastSpeed
Allies in your Presence have #% increased Cast Speed
Applies to: Sceptre
Lvl 1
T1
AllResistances
+#% to all Elemental Resistances
Applies to: Amulet · Ring
Lvl 1
T1
ArmourBreak
Break #% increased Armour
Applies to: Gloves
Lvl 1
T1
BaseSpirit
+# to Spirit
Applies to: Helmet
Lvl 1
T1
BlindingHit
#% chance to Blind Enemies on hit
Applies to: Bow · Crossbow
Lvl 1
T1
ChainFromTerrain
Projectiles have #% chance to Chain an additional time from terrain